Name 12PounderFieldGun_Parts
ShortName 12pounderfieldgun_parts
//The ammo this gun uses (shortName)
Ammo 12pounderfieldgun_shell[round]
Ammo dummyammo
Icon 12PounderFieldGun_PARTS
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10920
//Reload time in ticks, 1/20ths of a second
ReloadTime 20
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Damage in half hearts
Damage 1
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//Modifiers
MoveSpeedModifier 0.25
MeleeDamage 1
//The higher this value, the more the bullets spread
Accuracy 5
//Time in ticks between rounds
ShootDelay 200
ShootSound 
ReloadSound 
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 0.0
Scope None
ZoomLevel 1.00
FOVZoomLevel 1.00
Deployable True
DeployedModel None
//-----------------------------------------------------------------------------
//All the following is for deployables only. Other guns do not need any of this
//-----------------------------------------------------------------------------
//Place the compiled model class in the models folder
DeployedModel Manus_WW2.MG.WW2_MG_BrowningM1919_1
//Place the texture .png in the skins folder
DeployedTexture SkinGunBrowningM1919
//The length from the bipod to the trigger of the gun. Deployables only.
StandBackDistance 1.0
//Degrees above and below level that the gun can work within. 90 degrees is vertical
TopViewLimit 0
BottomViewLimit 0
SideViewLimit 0
//The height of the pivot above the block the gun is on.
PivotHeight 0.75